I was the main 3d texture artist and 3d generalist for the virtual tour "The ships of Navarino".
- Optimized the 4 ships involved in the Naval Battle of Navarino with high-to-low poly methodologies and retopology techniques.
- Created texture maps suitable for a VR project that would also correspond to the historical accuracy of the assets.
- Ensured consistency of UV mapping and polygonal subdivisions
- Designed various props in line with reference materials.
This project was part of the NAVS project where I worked with NTUA and the Eugenides Foundation.
You can download the VR "The ships of Navarino" for Oculus Rift S or Oculus quest here
https://e-navs.eu/%CF%84%CE%B1-%CF%80%CE%BB%CE%BF%CE%AF%CE%B1-%CF%84%CE%BF%CF%85-%CE%BD%CE%B1%CF%85%CE%B1%CF%81%CE%AF%CE%BD%CE%BF%CF%85/