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Ariadne's Journey

Co-creator, Environment Artist. and Level Designer working in UE4.

The goal was to create a narration of the archaeological excavation of Knossos, showcasing the findings and envisioning an artistic reconstruction of the spaces. The artwork was projected on a physical set and exhibited in Athens, Greece.

I designed the visual storytelling of the story of the Knossos excavation.
- Concept Art
- World Design
- Level Art
- Props Integration and Placement
- Level Design
- Cinematics
- Visual scripting

Ariadne's Journey is a Projection Mapping Installation about the archaeological excavation of the Knossos Complex. Developen in N.C.S.R. Demokritos in 2017. The visual was projected onto a set designed in resemblance with the Knossos complex. The screenings took place at various festivals and events, in front of live audiences.

The Queen's Hall was envisioned based on the excavation findings of the Knossos complex. The frame is based on the ratio of the physical setting of the projection mapping. The wall paintings were based on frescoes found on the archaeological site.

The Queen's Hall was envisioned based on the excavation findings of the Knossos complex. The frame is based on the ratio of the physical setting of the projection mapping. The wall paintings were based on frescoes found on the archaeological site.

The Queens's Hall in Unreal Engine 4.

The Queens's Hall in Unreal Engine 4.

The Kings Hall was envisioned based on the excavation findings of the Knossos complex. Textures based on frescoes found on the archaeological site.

The Kings Hall was envisioned based on the excavation findings of the Knossos complex. Textures based on frescoes found on the archaeological site.

The Throne Room was envisioned based on the findings of the Knossos Complex. Scene from the projection mapping video. The texturing was based on frescoes found on the archaeological site.

The Throne Room was envisioned based on the findings of the Knossos Complex. Scene from the projection mapping video. The texturing was based on frescoes found on the archaeological site.

Early concept animatic. The Throne Room and the transition from the Storage areas.

The Throne Room in Unreal Engine 4

The Throne Room in Unreal Engine 4

Physical Model of the projection mapping set. An early test of the transition between scenes

Physical Model of the projection mapping set. An early test of the transition between scenes

Scene from the projection mapping video.

Scene from the projection mapping video.

Unreal Engine 4 scene.

Unreal Engine 4 scene.

Early concept of the deconstruction of Knossos.

Early concept of the deconstruction of Knossos.

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Example of the final result of the deconstruction. Scene from Unreal Engine 4

Early animatic and test. Transition to "The Ladies" Frescoe.

Final Result of "The Ladies Frescoe" scene.

Final Result of "The Ladies Frescoe" scene.

Scene from UE4.

Scene from UE4.

Example of the Projection Mapping. The deconstruction of Knossos

Example of the Projection Mapping. The deconstruction of Knossos

Early concept of Ariadne.

Early concept of Ariadne.